COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Mass Moment of Inertia (MMOI): Introduction
Center of Mass of Lamina: Arbitrary Triangle
Center of Mass of Lamina: Isosceles triangle
Sloped Tile Collision Detection in Phaser 3
Understanding 2D Physics Engines with Phaser 3, Part 14: SAT - Capsule vs Capsule
Understanding 2D Physics Engines with Phaser 3, Part 13: SAT - Circle Collision Detection
Understanding 2D Physics Engines with Phaser 3, Part 12: SAT - Polygon vs Line Collision Detection
Understanding 2D Physics Engines with Phaser 3, Part 11.3: SAT - Containment
Understanding 2D Physics Engines with Phaser 3, Part 11.1: SAT - Convex Polygon Collision Detection
Understanding 2D Physics Engines with Phaser 3, Part 9: Capsule to Capsule Collision and Resolution
Understanding 2D Physics Engines with Phaser 3, Part 8: Triangle Collisions
Understanding 2D Physics Engines with Phaser 3, Part 7: Rotation
Understanding 2D Physics Engines with Phaser 3, Part 6: Rectangle Collision Detection & Resolution
Understanding 2D Physics Engines with Phaser 3, Part 5: Circle vs Line Collisions
Understanding 2D Physics Engines with Phaser 3, Part 4: Circle Collision Response with Mass
Physics Simulation in Javascript: Circle2Circle Collision Response (Bounce)
Physics Simulation in Javascript: Circle to Circle Collision Resolution
Physics Simulation in Javascript: Circle to Circle Collision Detection
Understanding 2D Physics Engines with Phaser 3, Part 1.5: Rotation Matrix
Understanding 2D Physics Engine with Phaser 3, Part 1.3: The Cross Product