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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Apr 16, 20244 min read
Extending Box2D-Lite in Javascript: Support Point based SAT
Separating Axis Theorem utilising Support Points In my various implementations of the separating axis theorem for detecting collision...
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cedarcantab
Feb 29, 20244 min read
Extending Box2D-Lite in Javascript: Clipping for Contact Points
This is a continuation of our look into the CollidePolgyons method. We have delved into the Lite implementation in quite some detail and...
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cedarcantab
Aug 7, 20232 min read
Extending Phaser 3 Geom.Rectangle to Box2D-Lite, Part XX: Max Distance Constraint
As a follow up post to the Distance Constraint post, we can also create a maximum distance constraint using the same solution we found in...
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cedarcantab
Jun 23, 20233 min read
Extending Box2D-Lite in Javascript: Distance Joint
It's been a while since I finished with my walkthrough of Box2D-Lite. I thought I would add features that are not available in the...
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cedarcantab
Sep 25, 20221 min read
Box2D-Lite Walkthrough in Javascript: Warm Starting
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
43 views0 comments
cedarcantab
Sep 21, 20221 min read
Box2D-Lite Walkthrough in Javascript: Softening constraints
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
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cedarcantab
Sep 20, 20221 min read
Box2D-Lite Walkthrough in Javascript: Revolute Joint
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
54 views0 comments
cedarcantab
Sep 13, 20221 min read
Box2D-Lite Walkthrough in Javascript: Friction
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
35 views0 comments
cedarcantab
Sep 7, 20221 min read
Box2D-Lite Walkthrough in Javascript: Contact constraint
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
90 views0 comments
cedarcantab
Sep 6, 20221 min read
Box2D-Lite Walkthrough in Javascript: Introduction to Constrained Dynamics
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
23 views0 comments
cedarcantab
Aug 30, 20221 min read
Box2D-Lite Walkthrough in Javascript: Generating Contact Points
Contact Points using Clipping Method All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and...
51 views0 comments
cedarcantab
Aug 23, 20221 min read
Box2D-Lite Walkthrough in Javascript: Collision Detection
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
37 views0 comments
cedarcantab
Aug 13, 20221 min read
Box2D-Lite Walkthrough in Javascript: Introduction
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
13 views0 comments
cedarcantab
Jul 17, 20228 min read
Understanding 2D Physics Engines with Phaser 3, Part 23.1: Constrained Dynamics: Introduction
Introduction In this post I start to look into the deep world of Constraints and Constraint Solvers. You will appreciate why I say deep,...
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cedarcantab
Jul 4, 20225 min read
Understanding 2D Physics Engines with Phaser 3, Part 21: Local (Model) space vs World space
Local vs World space In this post I document the introduction of the concept of local space vs world space. Frankly, the concepts are not...
25 views0 comments
cedarcantab
Jul 1, 202210 min read
Understanding 2D Physics Engines with Phaser 3, Part 19: Clipping Method
Finding Contact Points of overlapping Convex Polygons using the Clipping Method The separating axis theorem can tell us whether a polygon...
23 views0 comments
cedarcantab
Jun 30, 20226 min read
Understanding 2D Physics Engines with Phaser 3, Part 18: Collision Response with Rotation
Rectange to Rectangle Collision Response with Rotation In a prior post we looked at how to identify the contact point of two colliding...
15 views0 comments
cedarcantab
Jun 19, 20223 min read
Understanding 2D Physics Engines with Phaser 3, Part 17.1: Collision Response with Rotation
Capsule to Capsule Collision response with Rotation Having dealt with the concepts of center of mass and mass moment of inertia, we...
28 views0 comments
cedarcantab
Jun 12, 20226 min read
2D Raycasting using Phaser 3, Part 4
Exploring the Geom.Intersects.GetLineToPolygon method In my exploration of 2D raycasting using Phaser 3, I created simple 2D raycasters...
104 views0 comments
cedarcantab
Jun 10, 20221 min read
Angular Momentum and Impulse
Momentum and Impulse Linear Momentum and Linear Impulse Linear momentum, typically represented by letter p - is proportional to mass m...
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