Danmaku using Phaser 3 (lesson 40 Part 1): Defining Bullet Texture as Arrays
I have come a long way in terms of adding parameters to define the danmaku pattern, the way bullets are fired via the cannonConfig, and...
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.