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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Nov 26, 20214 min read
Danmaku using Phaser 3 (lesson 40 Part 3): Defining Bullet Speed as Arrays
In the previous 2 posts, we went as far as the code to accept arrays for bullet texture/frame, number of cannons and cannonAngleRange...
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cedarcantab
Nov 25, 20213 min read
Danmaku using Phaser 3 (lesson 40 Part 2): Number of Cannons and Angle Range as Arrays
In the previous post, we went as far as the code to accept arrays for bullet texture/frame. In this post, I continue my exploration into...
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cedarcantab
Nov 24, 20213 min read
Danmaku using Phaser 3 (lesson 40 Part 1): Defining Bullet Texture as Arrays
I have come a long way in terms of adding parameters to define the danmaku pattern, the way bullets are fired via the cannonConfig, and...
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cedarcantab
Nov 22, 20216 min read
Danmaku using Phaser 3 (lesson 39): DRAW re-re-revisted
Having recoded the entire nway/multi-nway code and the PAINT code to allow firing of PAINT pictures off multi-nways, I set about doing...
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cedarcantab
Nov 14, 20214 min read
Danmaku using Phaser 3 (lesson 38 Part 2): PAINT re-revisited
In this post, I continue my re-write of the PAINT danmaku which has been changed for the following: the picture data, rather than being...
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cedarcantab
Nov 14, 20214 min read
Danmaku using Phaser 3 (lesson 38 Part 1): PAINT re-revisted
In this post, we revisit the PAINT danmaku. I have now changed the code for the following: the picture data, rather than being defined in...
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cedarcantab
Nov 13, 20215 min read
Danmaku using Phaser 3 (lesson 37 Part 2): NWAY revisited
I continue my documentation of the substantial changes I have made to my NWAY code. I posted a picture of a danmay which shoots bullets...
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cedarcantab
Nov 6, 20213 min read
Danmaku using Phaser 3 (lesson 36): EXPLODE revisited
In lesson 34, I spun out the code to create the Curves.Path object to a separate function, as I re-worked the Draw danmaku code. As the...
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cedarcantab
Nov 5, 20213 min read
Danmaku using Phaser 3 (lesson 35): Angle Range Step revisited
This will be a short post as it will not add any fundamentally new danmaku. Rather, it is more a reminder to myself of what I have done....
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cedarcantab
Nov 4, 20213 min read
Danmaku using Phaser 3 (lesson 33): "Waving" and "Bending" bullet revisited
In lesson 20 I created the "waving" bullet type. This was a bullet that changed its bearing from 90 degrees to -90 degrees around the...
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cedarcantab
Nov 4, 20214 min read
Danmaku using Phaser 3 (lesson 34): "DRAW" re-re-re-visited!
I can not seem to stop myself from fiddling with the DRAW danmaku code. I have pretty much re-written the core of the code, again. One of...
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cedarcantab
Nov 3, 20215 min read
Danmaku using Phaser 3 (lesson 32): PARALLEL and PAINT revisited
I had created the Parallel danmaku in lesson 28. Then I tried to be clever and tried to factor the cannon related arrays setting with eh...
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cedarcantab
Oct 30, 20217 min read
Danmaku using Phaser 3 (lesson 31): DRAW revisited (again)
The morning after posting part 3 of lesson 30, I had the urge to add some functionality to the DRAW danmaku. With the existing version of...
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cedarcantab
Oct 24, 20212 min read
Danmaku using Phaser 3 (lesson 30 part 3): DRAW revisited - Attacking Smiley's!
In the previous post I created functions to draw heart, spade, club and diamond, utilising Phaser's Curve.Path object. As explained...
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cedarcantab
Oct 23, 20214 min read
Danmaku using Phaser 3 (lesson 30 part 2): DRAW revisited - Heart, Spade, Club and Diamond
In the previous post I utilised Phaser's Curves.Path object to draw a star, which consisted of straight lines connecting 5 vertices. In...
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cedarcantab
Oct 22, 20215 min read
Danmaku using Phaser 3 (lesson 30 part 1): DRAW revisited -STAR
I lesson 29, I changed the name of the Polygon danmaku to DRAW and declared my intention to add functionality to draw more than just...
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cedarcantab
Oct 20, 20213 min read
Danmaku using Phaser 3 (lesson 29): ZigZag bullets
In this post, we give the bullet another ability - the ability to zig and zag. But before we get to the zigzag code... This is becoming a...
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cedarcantab
Oct 19, 20213 min read
Danmaku using Phaser 3 (lesson 28): Parallel bullets
Until now, bullets were always shot from the centre of the danmaku. What if we could specify where the bullets were fired from? That was...
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cedarcantab
Oct 18, 20215 min read
Danmaku using Phaser 3 (lesson 27 part 2): Stop & Go Bullets
In the previous post I started to write about my attempt to code bullets that moves for a specific period, then stops for a prescribed...
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cedarcantab
Oct 18, 20212 min read
Danmaku using Phaser 3 (lesson 27 part 3): Stop & Go Bullets
And here are just a few more examples to illustrate what might be achieved with the Stop & Go bullets. For example, by coming stop & go...
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