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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Nov 3, 20215 min read
Danmaku using Phaser 3 (lesson 32): PARALLEL and PAINT revisited
I had created the Parallel danmaku in lesson 28. Then I tried to be clever and tried to factor the cannon related arrays setting with eh...
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cedarcantab
Oct 30, 20217 min read
Danmaku using Phaser 3 (lesson 31): DRAW revisited (again)
The morning after posting part 3 of lesson 30, I had the urge to add some functionality to the DRAW danmaku. With the existing version of...
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cedarcantab
Oct 24, 20212 min read
Danmaku using Phaser 3 (lesson 30 part 3): DRAW revisited - Attacking Smiley's!
In the previous post I created functions to draw heart, spade, club and diamond, utilising Phaser's Curve.Path object. As explained...
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cedarcantab
Oct 23, 20214 min read
Danmaku using Phaser 3 (lesson 30 part 2): DRAW revisited - Heart, Spade, Club and Diamond
In the previous post I utilised Phaser's Curves.Path object to draw a star, which consisted of straight lines connecting 5 vertices. In...
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cedarcantab
Oct 22, 20215 min read
Danmaku using Phaser 3 (lesson 30 part 1): DRAW revisited -STAR
I lesson 29, I changed the name of the Polygon danmaku to DRAW and declared my intention to add functionality to draw more than just...
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cedarcantab
Oct 20, 20213 min read
Danmaku using Phaser 3 (lesson 29): ZigZag bullets
In this post, we give the bullet another ability - the ability to zig and zag. But before we get to the zigzag code... This is becoming a...
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cedarcantab
Oct 19, 20213 min read
Danmaku using Phaser 3 (lesson 28): Parallel bullets
Until now, bullets were always shot from the centre of the danmaku. What if we could specify where the bullets were fired from? That was...
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cedarcantab
Oct 18, 20215 min read
Danmaku using Phaser 3 (lesson 27 part 2): Stop & Go Bullets
In the previous post I started to write about my attempt to code bullets that moves for a specific period, then stops for a prescribed...
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cedarcantab
Oct 18, 20212 min read
Danmaku using Phaser 3 (lesson 27 part 3): Stop & Go Bullets
And here are just a few more examples to illustrate what might be achieved with the Stop & Go bullets. For example, by coming stop & go...
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cedarcantab
Oct 17, 20214 min read
Danmaku using Phaser 3 (lesson 27 part 1): Stop & Go Bullets
It is time to put some more "intelligence" into the bullets themselves. In this post, we create "stop & go" bullets. Changing way the...
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cedarcantab
Oct 16, 20214 min read
Danmaku using Phaser 3 (lesson 26): Regular Polygons
In lesson 21 we created a danmaku where we could specify the pattern of bullets to be "painted" by created an array of strings to specify...
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cedarcantab
Oct 13, 20215 min read
Danmaku using Phaser 3 (lesson 25): Bending Bullet Revisited
We created danmaku that can fire bullets that fly along a curve in lesson 9. Whilst the code achieved what I wanted to achieve, a lot of...
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cedarcantab
Oct 12, 20214 min read
Danmaku using Phaser 3 (lesson 24): Revisiting NWAY
NWAY's form the basis of so many of the danmaku patterns. We built on the standard NWAY to create a multiple NWAY in lesson14. However,...
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cedarcantab
Oct 11, 20215 min read
Danmaku using Phaser 3 (lesson 23): Exploding Bullets
Turnning our attention to the bullet object again, in this post we create functionality to make bullets explode! The mechanics of an...
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cedarcantab
Oct 11, 20213 min read
Danmaku using Phaser 3 (lesson 22): LINE
in lesson 10 I created a danmaku type that "aimed" its cannons at the player. The code was written such that the direction of the cannon...
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cedarcantab
Oct 10, 20213 min read
Danmaku using Phaser 3 (lesson 21): PAINT
So far I have created danmaku patterns based on some kind of algorithm that alters the direction of the bullet and the speed, based on...
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cedarcantab
Oct 9, 20213 min read
Danmaku using Phaser 3 (step 20): Waving Bullets!
I have spent a lot of my time so far on manipulating the angles of the cannons of the danmaku object, thereby spraying the bullets in...
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cedarcantab
Oct 8, 20213 min read
Danmaku Interlude (Part 10): Parallax Scrolling
Before anyone says anything, the code I am introducing in this post was inspired by a Youtube video, which demonstrates a bullet hell...
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cedarcantab
Oct 7, 20214 min read
Danmaku using Phaser 3 (lesson 19): Overtaking Bullets
If you play a lot of bullet hell type of games, you might have come across a bullet pattern whereby after a series of shots are fired,...
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cedarcantab
Oct 6, 20213 min read
Danmaku using Phaser 3 (step18): Homing Bullets
In lesson 10, we implemented code to make the danmaku "aim" its cannon at the player. The aiming of the cannon was performed once at the...
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