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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Apr 16, 20244 min read
Extending Box2D-Lite in Javascript: Support Point based SAT
Separating Axis Theorem utilising Support Points In my various implementations of the separating axis theorem for detecting collision...
30 views0 comments
cedarcantab
Sep 25, 20221 min read
Box2D-Lite Walkthrough in Javascript: Warm Starting
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
43 views0 comments
cedarcantab
Sep 20, 20221 min read
Box2D-Lite Walkthrough in Javascript: Revolute Joint
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
54 views0 comments
cedarcantab
Sep 13, 20221 min read
Box2D-Lite Walkthrough in Javascript: Friction
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
35 views0 comments
cedarcantab
Sep 8, 20221 min read
Box2D-Lite Walkthrough in Javascript: Solving Constraints
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
27 views0 comments
cedarcantab
Sep 7, 20221 min read
Box2D-Lite Walkthrough in Javascript: Contact constraint
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
90 views0 comments
cedarcantab
Sep 6, 20221 min read
Box2D-Lite Walkthrough in Javascript: Introduction to Constrained Dynamics
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
23 views0 comments
cedarcantab
Aug 30, 20221 min read
Box2D-Lite Walkthrough in Javascript: Generating Contact Points
Contact Points using Clipping Method All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and...
51 views0 comments
cedarcantab
Aug 23, 20221 min read
Box2D-Lite Walkthrough in Javascript: Collision Detection
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
37 views0 comments
cedarcantab
Aug 13, 20221 min read
Box2D-Lite Walkthrough in Javascript: Introduction
All my Box2D-Lite posts have been transferred to my new blog site: Introduction Different Spaces and Drawing Boxes Unconstrained Dynamics...
13 views0 comments
cedarcantab
Jul 4, 20225 min read
Understanding 2D Physics Engines with Phaser 3, Part 21: Local (Model) space vs World space
Local vs World space In this post I document the introduction of the concept of local space vs world space. Frankly, the concepts are not...
25 views0 comments
cedarcantab
Jul 1, 202210 min read
Understanding 2D Physics Engines with Phaser 3, Part 19: Clipping Method
Finding Contact Points of overlapping Convex Polygons using the Clipping Method The separating axis theorem can tell us whether a polygon...
23 views0 comments
cedarcantab
Jun 30, 20226 min read
Understanding 2D Physics Engines with Phaser 3, Part 18: Collision Response with Rotation
Rectange to Rectangle Collision Response with Rotation In a prior post we looked at how to identify the contact point of two colliding...
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cedarcantab
Jun 19, 20223 min read
Understanding 2D Physics Engines with Phaser 3, Part 17.1: Collision Response with Rotation
Capsule to Capsule Collision response with Rotation Having dealt with the concepts of center of mass and mass moment of inertia, we...
28 views0 comments
cedarcantab
Jun 12, 20226 min read
2D Raycasting using Phaser 3, Part 4
Exploring the Geom.Intersects.GetLineToPolygon method In my exploration of 2D raycasting using Phaser 3, I created simple 2D raycasters...
104 views0 comments
cedarcantab
Jun 5, 20224 min read
Mass Moment of Inertia (MMOI): Introduction
Angular Momentum, Moment of Inertia In prior posts we have discussed momentum, which we have assumed to be mass x velocity. In a world...
18 views0 comments
cedarcantab
May 28, 20228 min read
Sloped Tile Collision Detection in Phaser 3
Making Characters Climb Sloped Tiles After a long and tortuous journey I finally managed to get CozyPhysics engine to work with partial...
91 views0 comments
cedarcantab
May 15, 20222 min read
Understanding 2D Physics Engines with Phaser 3, Part 15: SAT - Line vs Circle vs Polygon vs Capsule
In previous posts I have dealt with checking for collisions of the following combinations: polygon vs polygon polygon vs line segment...
15 views0 comments
cedarcantab
May 14, 20225 min read
Partial Tile Collision in Phaser 3: Climbing "Slopes"
Having worked out the basic logic for detecting collisions with partial tiles, there is light at the end of the tunnel to making Mario...
42 views0 comments
cedarcantab
May 14, 20224 min read
Partial Tile Collision in Phaser 3: The Basics
Finally, we go beyond recreating (cut-down version of) Phaser's arcade physics engine, and tackle the problem of partial tiles. The...
48 views0 comments
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