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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Sep 26, 20214 min read
Danmaku Interlude part 9: Moving the enemy revisited
In "Danmaku Interlude Part 6", I implemented (or more accurately, copied) code to move the big boss ship around the screen using Tweens....
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cedarcantab
Sep 19, 20212 min read
Danmaku using Phaser 3 (step 13): Waving n-Way
In lesson 10, I created a "n-Way" danmaku, where you could specify not only the 'n' (ie the number of cannons spewing out bullets), but...
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cedarcantab
Sep 17, 20212 min read
Danmaku using Phaser 3 (step 12): Random Rolling N-Way
What if we gave the bullets a bit of "randomness"? In this post I look at how I added randomness to the fire interval of bullets and...
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cedarcantab
Sep 16, 20213 min read
Danmaku using Phaser 3 (step 11): Rolling n-WAY
Rather than fire the bullets in all directions, what if we could aim the cannons across a predetermined range of directions? For example,...
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cedarcantab
Sep 15, 20211 min read
Danmaku using Phaser 3 (step10): Aiming at the Player!
Following on from bullets that bend, how about if the danmaku shot bullets in the direction of the player? And as the player moved, the...
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cedarcantab
Sep 14, 20212 min read
Side note: Amazing library called Tweakpane
This post is not about a new danmaku pattern. Instead it is a remarkable library I found which has made the testing of new danmaku...
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cedarcantab
Sep 12, 20215 min read
Danmaku Interlude Part 7: Explosions using Sprites
In this post I look at how explosion effects can be achieved with sprite animation. At the same time I will dig a little deeper into the...
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cedarcantab
Sep 11, 20215 min read
Danmaku using Phaser 3 (lesson 9): Bending Bullets
The Spiral danmaku created in lesson2 and the Multiple Spiral danmaku created in lesson 6 both gave the impression that the bullets are...
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cedarcantab
Sep 10, 20212 min read
Danmaku Interlude Part 6: Moving Enemy
We added collision detection between the players bullet and the enemy, as well as the player and enemy bullets in the previous example....
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cedarcantab
Sep 9, 20215 min read
Danmaku Interlude Part 5: Adding collision detection
In the previous post we added code so that when the player fired bullets, a "shooting" sound is played. However, the bullets fired by the...
6 views0 comments
cedarcantab
Sep 8, 20212 min read
Danmaku Interlude Part 4: Adding Sound Effects
In the previous post, we added the scrolling starfield background. This made a big difference to the "feel" of the demo. And using the...
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cedarcantab
Sep 7, 20213 min read
Danmaku Interlude Part 3: Scrolling starfield background
In the previous post, we gave the player the ability to shoot at the Big Boss alien space ship which shoots rockets in a multiple spiral...
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cedarcantab
Sep 6, 20212 min read
Danmaku in Phaser 3 (step 8): Washer Spiral
In lesson 2 we created a spiral danmaku which spit out a single stream of bullets which rotated. You could change the direction of...
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cedarcantab
Sep 5, 20214 min read
Danmaku in Phaser 3 (step 7): Bi-Directional Spiral
In lesson 2 we created a sprial danmaku which spit out a single stream of bullets which rotated. You could change the direction of...
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cedarcantab
Sep 4, 20216 min read
Interlude Part 2: Making the Player Shoot!
In the previous "interlude" I created player character that can be moved around the screen with the cursor keys. In this post, I build on...
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cedarcantab
Sep 3, 20213 min read
Danmaku Interlude Part 1: Adding Player Ship
In part 6, we finally got to the stage of creating something which looks vaguely like a danmaku pattern, albeit very basic. This will...
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cedarcantab
Sep 2, 20212 min read
Danmaku using Phaser 3 (step 6): Multiple Spiral
In examples so far the Danmaku fired one stream of bullets. The stream might have rotated or the bullets might have been fired on...
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cedarcantab
Sep 1, 20213 min read
Danmaku using Phaser 3 (step 5): Accelerating Bullets
As mentioned in a previous posts, individual bullets are created as image game objects with physics bodies. As such the members of the...
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cedarcantab
Aug 31, 20213 min read
Danmaku using Phaser 3 (step 4): Intermittent Bullets!
In all the examples up to now the Danmaku fired bullets at fixed intervals in an endless loop. As a bit of variety how about if we had...
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cedarcantab
Aug 29, 20212 min read
Danmaku using Phaser 3 (step 3): "Bending" Bullets
In this example we briefly step away from the bullet firing pattern and fiddle with the bullet class itself. I mentioned in step 1 that...
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