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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Oct 19, 20213 min read
Danmaku using Phaser 3 (lesson 28): Parallel bullets
Until now, bullets were always shot from the centre of the danmaku. What if we could specify where the bullets were fired from? That was...
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cedarcantab
Oct 18, 20215 min read
Danmaku using Phaser 3 (lesson 27 part 2): Stop & Go Bullets
In the previous post I started to write about my attempt to code bullets that moves for a specific period, then stops for a prescribed...
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cedarcantab
Oct 18, 20212 min read
Danmaku using Phaser 3 (lesson 27 part 3): Stop & Go Bullets
And here are just a few more examples to illustrate what might be achieved with the Stop & Go bullets. For example, by coming stop & go...
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cedarcantab
Oct 17, 20214 min read
Danmaku using Phaser 3 (lesson 27 part 1): Stop & Go Bullets
It is time to put some more "intelligence" into the bullets themselves. In this post, we create "stop & go" bullets. Changing way the...
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cedarcantab
Oct 16, 20214 min read
Danmaku using Phaser 3 (lesson 26): Regular Polygons
In lesson 21 we created a danmaku where we could specify the pattern of bullets to be "painted" by created an array of strings to specify...
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cedarcantab
Oct 13, 20215 min read
Danmaku using Phaser 3 (lesson 25): Bending Bullet Revisited
We created danmaku that can fire bullets that fly along a curve in lesson 9. Whilst the code achieved what I wanted to achieve, a lot of...
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cedarcantab
Oct 12, 20214 min read
Danmaku using Phaser 3 (lesson 24): Revisiting NWAY
NWAY's form the basis of so many of the danmaku patterns. We built on the standard NWAY to create a multiple NWAY in lesson14. However,...
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cedarcantab
Oct 11, 20215 min read
Danmaku using Phaser 3 (lesson 23): Exploding Bullets
Turnning our attention to the bullet object again, in this post we create functionality to make bullets explode! The mechanics of an...
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cedarcantab
Oct 11, 20213 min read
Danmaku using Phaser 3 (lesson 22): LINE
in lesson 10 I created a danmaku type that "aimed" its cannons at the player. The code was written such that the direction of the cannon...
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cedarcantab
Oct 10, 20213 min read
Danmaku using Phaser 3 (lesson 21): PAINT
So far I have created danmaku patterns based on some kind of algorithm that alters the direction of the bullet and the speed, based on...
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cedarcantab
Oct 9, 20213 min read
Danmaku using Phaser 3 (step 20): Waving Bullets!
I have spent a lot of my time so far on manipulating the angles of the cannons of the danmaku object, thereby spraying the bullets in...
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cedarcantab
Oct 8, 20213 min read
Danmaku Interlude (Part 10): Parallax Scrolling
Before anyone says anything, the code I am introducing in this post was inspired by a Youtube video, which demonstrates a bullet hell...
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cedarcantab
Oct 7, 20214 min read
Danmaku using Phaser 3 (lesson 19): Overtaking Bullets
If you play a lot of bullet hell type of games, you might have come across a bullet pattern whereby after a series of shots are fired,...
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cedarcantab
Oct 6, 20213 min read
Danmaku using Phaser 3 (step18): Homing Bullets
In lesson 10, we implemented code to make the danmaku "aim" its cannon at the player. The aiming of the cannon was performed once at the...
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cedarcantab
Oct 5, 20214 min read
Danmaku using Phaser 3 (step 17): Intermittent Revisited
In lesson 4 I built a danmaku class that fired bullets on an intermittent basis. At that time, I had a basic danmaku object class and for...
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cedarcantab
Oct 4, 20212 min read
Danmaku using Phaser 3 (step 16): Bullet LifeSpan
A relatively simple additional feature to the bullet class this time. We will give each bullet a "lifespan" after which it will disappear...
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cedarcantab
Oct 3, 20213 min read
Danmaku using Phaser 3 (step15): Spread Shot
If you have played some of the Danmaku stype games, you would have noticed there are cases where the enemy would shoot a group of bullets...
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cedarcantab
Oct 2, 20213 min read
Danmaku using Phaser 3 (step14): Multiple NWAY
The N-way code so far allows us to specify the number of "cannons" (ie the bullet streams) and the angle range across which those cannons...
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cedarcantab
Sep 29, 20213 min read
Side Note: Cycling through the Danmaku Patterns
Having spent the last post substantially re-writing the code, I was going to code a new danmaku pattern. But then, I thought it would be...
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cedarcantab
Sep 28, 20216 min read
Side Note: Cleaning Up The Danmaku Code
No new danmaku patterns this time. Instead, I have decided to make a lot of changes to the way the code is written, as it was getting...
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