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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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Danmaku using Phaser 3 (lesson 28): Parallel bullets
Until now, bullets were always shot from the centre of the danmaku. What if we could specify where the bullets were fired from? That was...
cedarcantab
Oct 19, 20213 min read
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Danmaku using Phaser 3 (lesson 27 part 2): Stop & Go Bullets
In the previous post I started to write about my attempt to code bullets that moves for a specific period, then stops for a prescribed...
cedarcantab
Oct 18, 20215 min read
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Danmaku using Phaser 3 (lesson 27 part 3): Stop & Go Bullets
And here are just a few more examples to illustrate what might be achieved with the Stop & Go bullets. For example, by coming stop & go...
cedarcantab
Oct 18, 20212 min read
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Danmaku using Phaser 3 (lesson 27 part 1): Stop & Go Bullets
It is time to put some more "intelligence" into the bullets themselves. In this post, we create "stop & go" bullets. Changing way the...
cedarcantab
Oct 17, 20214 min read
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Danmaku using Phaser 3 (lesson 26): Regular Polygons
In lesson 21 we created a danmaku where we could specify the pattern of bullets to be "painted" by created an array of strings to specify...
cedarcantab
Oct 16, 20214 min read
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Danmaku using Phaser 3 (lesson 25): Bending Bullet Revisited
We created danmaku that can fire bullets that fly along a curve in lesson 9. Whilst the code achieved what I wanted to achieve, a lot of...
cedarcantab
Oct 13, 20215 min read
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Danmaku using Phaser 3 (lesson 24): Revisiting NWAY
NWAY's form the basis of so many of the danmaku patterns. We built on the standard NWAY to create a multiple NWAY in lesson14. However,...
cedarcantab
Oct 12, 20214 min read
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Danmaku using Phaser 3 (lesson 23): Exploding Bullets
Turnning our attention to the bullet object again, in this post we create functionality to make bullets explode! The mechanics of an...
cedarcantab
Oct 11, 20215 min read
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Danmaku using Phaser 3 (lesson 22): LINE
in lesson 10 I created a danmaku type that "aimed" its cannons at the player. The code was written such that the direction of the cannon...
cedarcantab
Oct 11, 20213 min read
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Danmaku using Phaser 3 (lesson 21): PAINT
So far I have created danmaku patterns based on some kind of algorithm that alters the direction of the bullet and the speed, based on...
cedarcantab
Oct 10, 20213 min read
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Danmaku using Phaser 3 (step 20): Waving Bullets!
I have spent a lot of my time so far on manipulating the angles of the cannons of the danmaku object, thereby spraying the bullets in...
cedarcantab
Oct 9, 20213 min read
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Danmaku Interlude (Part 10): Parallax Scrolling
Before anyone says anything, the code I am introducing in this post was inspired by a Youtube video, which demonstrates a bullet hell...
cedarcantab
Oct 8, 20213 min read
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Danmaku using Phaser 3 (lesson 19): Overtaking Bullets
If you play a lot of bullet hell type of games, you might have come across a bullet pattern whereby after a series of shots are fired,...
cedarcantab
Oct 7, 20214 min read
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Danmaku using Phaser 3 (step18): Homing Bullets
In lesson 10, we implemented code to make the danmaku "aim" its cannon at the player. The aiming of the cannon was performed once at the...
cedarcantab
Oct 6, 20213 min read
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Danmaku using Phaser 3 (step 17): Intermittent Revisited
In lesson 4 I built a danmaku class that fired bullets on an intermittent basis. At that time, I had a basic danmaku object class and for...
cedarcantab
Oct 5, 20214 min read
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Danmaku using Phaser 3 (step 16): Bullet LifeSpan
A relatively simple additional feature to the bullet class this time. We will give each bullet a "lifespan" after which it will disappear...
cedarcantab
Oct 4, 20212 min read
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Danmaku using Phaser 3 (step15): Spread Shot
If you have played some of the Danmaku stype games, you would have noticed there are cases where the enemy would shoot a group of bullets...
cedarcantab
Oct 3, 20213 min read
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Danmaku using Phaser 3 (step14): Multiple NWAY
The N-way code so far allows us to specify the number of "cannons" (ie the bullet streams) and the angle range across which those cannons...
cedarcantab
Oct 2, 20213 min read
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Side Note: Cycling through the Danmaku Patterns
Having spent the last post substantially re-writing the code, I was going to code a new danmaku pattern. But then, I thought it would be...
cedarcantab
Sep 29, 20213 min read
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Side Note: Cleaning Up The Danmaku Code
No new danmaku patterns this time. Instead, I have decided to make a lot of changes to the way the code is written, as it was getting...
cedarcantab
Sep 28, 20216 min read
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