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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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Space Invaders in Phaser 3 (Part 9): Drawing the Shields
I am sure you would be familiar with hte 4 shields in the game. The distinguishing feature is the way the shields get damaged gradually...
cedarcantab
Jan 15, 20229 min read
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Space Invaders in Phaser 3 (Part 7): Heads Up Display
Further to the previous blog, this is another simple and short one, where I document the way I created the "heads-up-display" (HUD)....
cedarcantab
Jan 12, 20226 min read
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Space Invaders in Phaser 3 (Part 5): Drawing and Moving the Invaders
Now we start getting into the guts of the game. Drawing and moving the aliens. For those who have played the actual game, the behaviour...
cedarcantab
Jan 10, 202214 min read
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Space Invaders in Phaser 3 (part 4): The Splash Screen (or at least a part of it)
The order is a bit backwards, but before I go onto documenting the guts of the game, here's a post about how I created the splash screen....
cedarcantab
Jan 10, 202211 min read
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Space Invaders in Phaser 3 (Part 3): Making the Player shoot
In the previous post I documented how I created the Space Invader' player which can move left and right by pressing the cursor keys. In...
cedarcantab
Jan 10, 20229 min read
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Space Invaders in Phaser 3 (Part 1): Structuring the Game Code
Having played the game in the arcades in my teenage years a lot, I needed to understand the game logic. There are numerous tutorials on...
cedarcantab
Jan 9, 20224 min read
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Space Invaders in Phaser 3 (Part 0): The Beginning
I have worked on the Danmaku project pretty much non-stop for several months. Whilst there are plenty more that I want to do, I have...
cedarcantab
Jan 9, 20226 min read
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Danmaku using Phaser 3 (lesson 40 part 6): Angle Offset as Arrays
We continue our series of accepting arrays as parameters - in this post, it is the angle offset paramter. Changing the angle of the...
cedarcantab
Dec 4, 20212 min read
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Danmaku using Phaser 3 (lesson 40 part 4): Curve, Gravity, Acceleration, Rotation as Arrays
I continue to expand the scope of parameters which can be passed as arrays. With parameters that are passed "as-they-are" to the...
cedarcantab
Nov 28, 20213 min read
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Danmaku using Phaser 3 (lesson 40 Part 3): Defining Bullet Speed as Arrays
In the previous 2 posts, we went as far as the code to accept arrays for bullet texture/frame, number of cannons and cannonAngleRange...
cedarcantab
Nov 26, 20214 min read
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Danmaku using Phaser 3 (lesson 40 Part 2): Number of Cannons and Angle Range as Arrays
In the previous post, we went as far as the code to accept arrays for bullet texture/frame. In this post, I continue my exploration into...
cedarcantab
Nov 25, 20213 min read
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Danmaku using Phaser 3 (lesson 40 Part 1): Defining Bullet Texture as Arrays
I have come a long way in terms of adding parameters to define the danmaku pattern, the way bullets are fired via the cannonConfig, and...
cedarcantab
Nov 24, 20213 min read
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Danmaku using Phaser 3 (lesson 39): DRAW re-re-revisted
Having recoded the entire nway/multi-nway code and the PAINT code to allow firing of PAINT pictures off multi-nways, I set about doing...
cedarcantab
Nov 22, 20216 min read
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Danmaku using Phaser 3 (lesson 38 Part 2): PAINT re-revisited
In this post, I continue my re-write of the PAINT danmaku which has been changed for the following: the picture data, rather than being...
cedarcantab
Nov 14, 20214 min read
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Danmaku using Phaser 3 (lesson 38 Part 1): PAINT re-revisted
In this post, we revisit the PAINT danmaku. I have now changed the code for the following: the picture data, rather than being defined in...
cedarcantab
Nov 14, 20214 min read
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Danmaku using Phaser 3 (lesson 37 Part 2): NWAY revisited
I continue my documentation of the substantial changes I have made to my NWAY code. I posted a picture of a danmay which shoots bullets...
cedarcantab
Nov 13, 20215 min read
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Danmaku using Phaser 3 (lesson 36): EXPLODE revisited
In lesson 34, I spun out the code to create the Curves.Path object to a separate function, as I re-worked the Draw danmaku code. As the...
cedarcantab
Nov 6, 20213 min read
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Danmaku using Phaser 3 (lesson 35): Angle Range Step revisited
This will be a short post as it will not add any fundamentally new danmaku. Rather, it is more a reminder to myself of what I have done....
cedarcantab
Nov 5, 20213 min read
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Danmaku using Phaser 3 (lesson 33): "Waving" and "Bending" bullet revisited
In lesson 20 I created the "waving" bullet type. This was a bullet that changed its bearing from 90 degrees to -90 degrees around the...
cedarcantab
Nov 4, 20213 min read
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Danmaku using Phaser 3 (lesson 34): "DRAW" re-re-re-visited!
I can not seem to stop myself from fiddling with the DRAW danmaku code. I have pretty much re-written the core of the code, again. One of...
cedarcantab
Nov 4, 20214 min read
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