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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Jan 15, 20229 min read
Space Invaders in Phaser 3 (Part 9): Drawing the Shields
I am sure you would be familiar with hte 4 shields in the game. The distinguishing feature is the way the shields get damaged gradually...
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cedarcantab
Jan 12, 20226 min read
Space Invaders in Phaser 3 (Part 7): Heads Up Display
Further to the previous blog, this is another simple and short one, where I document the way I created the "heads-up-display" (HUD)....
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cedarcantab
Jan 10, 202214 min read
Space Invaders in Phaser 3 (Part 5): Drawing and Moving the Invaders
Now we start getting into the guts of the game. Drawing and moving the aliens. For those who have played the actual game, the behaviour...
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cedarcantab
Jan 10, 202211 min read
Space Invaders in Phaser 3 (part 4): The Splash Screen (or at least a part of it)
The order is a bit backwards, but before I go onto documenting the guts of the game, here's a post about how I created the splash screen....
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cedarcantab
Jan 10, 20229 min read
Space Invaders in Phaser 3 (Part 3): Making the Player shoot
In the previous post I documented how I created the Space Invader' player which can move left and right by pressing the cursor keys. In...
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cedarcantab
Jan 9, 20224 min read
Space Invaders in Phaser 3 (Part 1): Structuring the Game Code
Having played the game in the arcades in my teenage years a lot, I needed to understand the game logic. There are numerous tutorials on...
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cedarcantab
Jan 9, 20226 min read
Space Invaders in Phaser 3 (Part 0): The Beginning
I have worked on the Danmaku project pretty much non-stop for several months. Whilst there are plenty more that I want to do, I have...
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cedarcantab
Dec 4, 20212 min read
Danmaku using Phaser 3 (lesson 40 part 6): Angle Offset as Arrays
We continue our series of accepting arrays as parameters - in this post, it is the angle offset paramter. Changing the angle of the...
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cedarcantab
Nov 28, 20213 min read
Danmaku using Phaser 3 (lesson 40 part 4): Curve, Gravity, Acceleration, Rotation as Arrays
I continue to expand the scope of parameters which can be passed as arrays. With parameters that are passed "as-they-are" to the...
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cedarcantab
Nov 26, 20214 min read
Danmaku using Phaser 3 (lesson 40 Part 3): Defining Bullet Speed as Arrays
In the previous 2 posts, we went as far as the code to accept arrays for bullet texture/frame, number of cannons and cannonAngleRange...
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cedarcantab
Nov 25, 20213 min read
Danmaku using Phaser 3 (lesson 40 Part 2): Number of Cannons and Angle Range as Arrays
In the previous post, we went as far as the code to accept arrays for bullet texture/frame. In this post, I continue my exploration into...
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cedarcantab
Nov 24, 20213 min read
Danmaku using Phaser 3 (lesson 40 Part 1): Defining Bullet Texture as Arrays
I have come a long way in terms of adding parameters to define the danmaku pattern, the way bullets are fired via the cannonConfig, and...
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cedarcantab
Nov 22, 20216 min read
Danmaku using Phaser 3 (lesson 39): DRAW re-re-revisted
Having recoded the entire nway/multi-nway code and the PAINT code to allow firing of PAINT pictures off multi-nways, I set about doing...
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cedarcantab
Nov 14, 20214 min read
Danmaku using Phaser 3 (lesson 38 Part 2): PAINT re-revisited
In this post, I continue my re-write of the PAINT danmaku which has been changed for the following: the picture data, rather than being...
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cedarcantab
Nov 14, 20214 min read
Danmaku using Phaser 3 (lesson 38 Part 1): PAINT re-revisted
In this post, we revisit the PAINT danmaku. I have now changed the code for the following: the picture data, rather than being defined in...
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cedarcantab
Nov 13, 20215 min read
Danmaku using Phaser 3 (lesson 37 Part 2): NWAY revisited
I continue my documentation of the substantial changes I have made to my NWAY code. I posted a picture of a danmay which shoots bullets...
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cedarcantab
Nov 6, 20213 min read
Danmaku using Phaser 3 (lesson 36): EXPLODE revisited
In lesson 34, I spun out the code to create the Curves.Path object to a separate function, as I re-worked the Draw danmaku code. As the...
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cedarcantab
Nov 5, 20213 min read
Danmaku using Phaser 3 (lesson 35): Angle Range Step revisited
This will be a short post as it will not add any fundamentally new danmaku. Rather, it is more a reminder to myself of what I have done....
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cedarcantab
Nov 4, 20213 min read
Danmaku using Phaser 3 (lesson 33): "Waving" and "Bending" bullet revisited
In lesson 20 I created the "waving" bullet type. This was a bullet that changed its bearing from 90 degrees to -90 degrees around the...
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cedarcantab
Nov 4, 20214 min read
Danmaku using Phaser 3 (lesson 34): "DRAW" re-re-re-visited!
I can not seem to stop myself from fiddling with the DRAW danmaku code. I have pretty much re-written the core of the code, again. One of...
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