top of page
COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Home: ようこそ!
Search


cedarcantab
Nov 13, 20214 min read
Danmaku using Phaser3 (lesson 37 Part 1): NWAY revisited
This has been a huge re-write. However, not much to show for it in terms of new functionality. For the sake of posting a picture, I have...
3 views
0 comments


cedarcantab
Nov 13, 20215 min read
Danmaku using Phaser 3 (lesson 37 Part 2): NWAY revisited
I continue my documentation of the substantial changes I have made to my NWAY code. I posted a picture of a danmay which shoots bullets...
1 view
0 comments


cedarcantab
Nov 6, 20213 min read
Danmaku using Phaser 3 (lesson 36): EXPLODE revisited
In lesson 34, I spun out the code to create the Curves.Path object to a separate function, as I re-worked the Draw danmaku code. As the...
3 views
0 comments

cedarcantab
Nov 5, 20213 min read
Danmaku using Phaser 3 (lesson 35): Angle Range Step revisited
This will be a short post as it will not add any fundamentally new danmaku. Rather, it is more a reminder to myself of what I have done....
1 view
0 comments


cedarcantab
Nov 4, 20213 min read
Danmaku using Phaser 3 (lesson 33): "Waving" and "Bending" bullet revisited
In lesson 20 I created the "waving" bullet type. This was a bullet that changed its bearing from 90 degrees to -90 degrees around the...
3 views
0 comments


cedarcantab
Nov 4, 20214 min read
Danmaku using Phaser 3 (lesson 34): "DRAW" re-re-re-visited!
I can not seem to stop myself from fiddling with the DRAW danmaku code. I have pretty much re-written the core of the code, again. One of...
1 view
0 comments


cedarcantab
Nov 3, 20215 min read
Danmaku using Phaser 3 (lesson 32): PARALLEL and PAINT revisited
I had created the Parallel danmaku in lesson 28. Then I tried to be clever and tried to factor the cannon related arrays setting with eh...
0 views
0 comments


cedarcantab
Oct 30, 20217 min read
Danmaku using Phaser 3 (lesson 31): DRAW revisited (again)
The morning after posting part 3 of lesson 30, I had the urge to add some functionality to the DRAW danmaku. With the existing version of...
5 views
0 comments


cedarcantab
Oct 24, 20212 min read
Danmaku using Phaser 3 (lesson 30 part 3): DRAW revisited - Attacking Smiley's!
In the previous post I created functions to draw heart, spade, club and diamond, utilising Phaser's Curve.Path object. As explained...
0 views
0 comments


cedarcantab
Oct 23, 20214 min read
Danmaku using Phaser 3 (lesson 30 part 2): DRAW revisited - Heart, Spade, Club and Diamond
In the previous post I utilised Phaser's Curves.Path object to draw a star, which consisted of straight lines connecting 5 vertices. In...
1 view
0 comments


cedarcantab
Oct 22, 20215 min read
Danmaku using Phaser 3 (lesson 30 part 1): DRAW revisited -STAR
I lesson 29, I changed the name of the Polygon danmaku to DRAW and declared my intention to add functionality to draw more than just...
3 views
0 comments


cedarcantab
Oct 20, 20213 min read
Danmaku using Phaser 3 (lesson 29): ZigZag bullets
In this post, we give the bullet another ability - the ability to zig and zag. But before we get to the zigzag code... This is becoming a...
6 views
0 comments


cedarcantab
Oct 19, 20213 min read
Danmaku using Phaser 3 (lesson 28): Parallel bullets
Until now, bullets were always shot from the centre of the danmaku. What if we could specify where the bullets were fired from? That was...
0 views
0 comments


cedarcantab
Oct 18, 20215 min read
Danmaku using Phaser 3 (lesson 27 part 2): Stop & Go Bullets
In the previous post I started to write about my attempt to code bullets that moves for a specific period, then stops for a prescribed...
0 views
0 comments


cedarcantab
Oct 18, 20212 min read
Danmaku using Phaser 3 (lesson 27 part 3): Stop & Go Bullets
And here are just a few more examples to illustrate what might be achieved with the Stop & Go bullets. For example, by coming stop & go...
5 views
0 comments


cedarcantab
Oct 17, 20214 min read
Danmaku using Phaser 3 (lesson 27 part 1): Stop & Go Bullets
It is time to put some more "intelligence" into the bullets themselves. In this post, we create "stop & go" bullets. Changing way the...
1 view
0 comments


cedarcantab
Oct 16, 20214 min read
Danmaku using Phaser 3 (lesson 26): Regular Polygons
In lesson 21 we created a danmaku where we could specify the pattern of bullets to be "painted" by created an array of strings to specify...
5 views
0 comments


cedarcantab
Oct 13, 20215 min read
Danmaku using Phaser 3 (lesson 25): Bending Bullet Revisited
We created danmaku that can fire bullets that fly along a curve in lesson 9. Whilst the code achieved what I wanted to achieve, a lot of...
0 views
0 comments


cedarcantab
Oct 12, 20214 min read
Danmaku using Phaser 3 (lesson 24): Revisiting NWAY
NWAY's form the basis of so many of the danmaku patterns. We built on the standard NWAY to create a multiple NWAY in lesson14. However,...
4 views
0 comments


cedarcantab
Oct 11, 20215 min read
Danmaku using Phaser 3 (lesson 23): Exploding Bullets
Turnning our attention to the bullet object again, in this post we create functionality to make bullets explode! The mechanics of an...
0 views
0 comments
Home: Blog2
Home: 配信登録
bottom of page