Understanding 2D Physics Engines with Phaser 3, Part 1.5: Rotation Matrix
COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Understanding 2D Physics Engine with Phaser 3, Part 1.3: The Cross Product
Understanding 2D Physics Engines with Phaser 3, Part 1.2: The Dot product
Physics Simulation: Vector object
Physics Simulations in Javascript: Introduction
Phaser Coding Tips 5 Revisited: How to move like Pacman
Space Invaders in Phaser 3 (Part 15): Beginning Game Sequence & Flashing Text
Space Invaders in Phaser 3 (Part 14): Typewriting Text and the End of Game
Space Invaders in Phaser 3 (Part 13): Flying Saucer
Space Invaders in Phaser 3 (Part 12): The other 2 types of bombs
Space Invaders in Phaser 3 (Part 11): Alien Bomb - the Rolling Shot
Space Invaders in Phaser 3 (Part 10): SOUND
Space Invaders in Phaser 3 (Part 9): Drawing the Shields
Space Invaders in Phaser 3 (Part 8): Shooting down aliens and extended Play
Space Invaders in Phaser 3 (Part 7): Heads Up Display
Space Invaders in Phaser 3 (Part 2): Creating the Player
Space Invaders in Phaser 3 (Part 6): Laying the Foundations
Space Invaders in Phaser 3 (Part 5): Drawing and Moving the Invaders
Space Invaders in Phaser 3 (part 4): The Splash Screen (or at least a part of it)
Space Invaders in Phaser 3 (Part 3): Making the Player shoot