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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Sep 13, 20214 min read
Danmaku Interlude Part 8: Explosions using Particle Emitters
In the previous post I descirbed how I used sprites to create the effect of explosions. Another way of creating explosion effects is by...
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cedarcantab
Sep 12, 20215 min read
Danmaku Interlude Part 7: Explosions using Sprites
In this post I look at how explosion effects can be achieved with sprite animation. At the same time I will dig a little deeper into the...
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cedarcantab
Sep 11, 20215 min read
Danmaku using Phaser 3 (lesson 9): Bending Bullets
The Spiral danmaku created in lesson2 and the Multiple Spiral danmaku created in lesson 6 both gave the impression that the bullets are...
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cedarcantab
Sep 10, 20212 min read
Danmaku Interlude Part 6: Moving Enemy
We added collision detection between the players bullet and the enemy, as well as the player and enemy bullets in the previous example....
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cedarcantab
Sep 9, 20215 min read
Danmaku Interlude Part 5: Adding collision detection
In the previous post we added code so that when the player fired bullets, a "shooting" sound is played. However, the bullets fired by the...
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cedarcantab
Sep 7, 20213 min read
Danmaku Interlude Part 3: Scrolling starfield background
In the previous post, we gave the player the ability to shoot at the Big Boss alien space ship which shoots rockets in a multiple spiral...
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cedarcantab
Sep 5, 20214 min read
Danmaku in Phaser 3 (step 7): Bi-Directional Spiral
In lesson 2 we created a sprial danmaku which spit out a single stream of bullets which rotated. You could change the direction of...
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cedarcantab
Sep 4, 20216 min read
Interlude Part 2: Making the Player Shoot!
In the previous "interlude" I created player character that can be moved around the screen with the cursor keys. In this post, I build on...
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cedarcantab
Sep 3, 20213 min read
Danmaku Interlude Part 1: Adding Player Ship
In part 6, we finally got to the stage of creating something which looks vaguely like a danmaku pattern, albeit very basic. This will...
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cedarcantab
Sep 2, 20212 min read
Danmaku using Phaser 3 (step 6): Multiple Spiral
In examples so far the Danmaku fired one stream of bullets. The stream might have rotated or the bullets might have been fired on...
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cedarcantab
Sep 1, 20213 min read
Danmaku using Phaser 3 (step 5): Accelerating Bullets
As mentioned in a previous posts, individual bullets are created as image game objects with physics bodies. As such the members of the...
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cedarcantab
Aug 31, 20213 min read
Danmaku using Phaser 3 (step 4): Intermittent Bullets!
In all the examples up to now the Danmaku fired bullets at fixed intervals in an endless loop. As a bit of variety how about if we had...
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cedarcantab
Aug 29, 20212 min read
Danmaku using Phaser 3 (step 3): "Bending" Bullets
In this example we briefly step away from the bullet firing pattern and fiddle with the bullet class itself. I mentioned in step 1 that...
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cedarcantab
Aug 28, 20213 min read
Danmaku using Phaser 3 (step 2): Spiral Danmaku
In the previous post I created the most basic of danmaku patterns, namely shooting consecutive bullets in a straight line. The bullet...
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cedarcantab
Aug 27, 20215 min read
Danmaku using Phaser 3 (step1): Directional Danmaku (方向弾)
Danmaku is all about shooting bullets in pretty patterns. A lot of bullets. A curtain of bullets! Directional Danmaku (方向弾) In this blog,...
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cedarcantab
Jul 25, 20211 min read
Programs from my teenage years
As I mentioned in my earlier post, I used to write simple games for the BBC Micro. Back in those days, there were many magazines which...
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cedarcantab
Jul 24, 20212 min read
My original foray into the world of computers and programming
My dad bought me a personal computer called the ZX81 when it was first launched, when I was a teenager. I had no idea what a computer was...
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