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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
May 13, 20224 min read
Pixel Perfect Tile Collision in Phaser 3, Part 2
Introducing gravity and bounce In the previous post I got as far as recreating basic tile collisions for my CozyPhysics engine. The...
24 views0 comments
cedarcantab
May 12, 20229 min read
Pixel Perfect Tile Collision in Phaser 3, Part 1
Cozy Physics Engine: Starting from the beginning Now that I have gained some understanding of how Phaser's arcade physics engine deals...
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cedarcantab
May 10, 20227 min read
Pixel Perfect Tile Collision in Phaser 3, Part 0B
In this post, I continue to explore the insides of the Phaser arcade physics engine relating to sprite vs tile collisions. Detecting...
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cedarcantab
May 9, 202210 min read
Pixel Perfect Tile Collision in Phaser 3, Part 0A
In my exploration of the various mechanics involved tile map based games, I have, among others, used the original Donkey Kong game (which...
61 views0 comments
cedarcantab
May 8, 20223 min read
Understanding 2D Physics Engines with Phaser 3, Part 14: SAT - Capsule vs Capsule
We saw in the previous post that we can use the separating axis theorem to detect collisions between a polygon and circle, the point...
9 views0 comments
cedarcantab
May 5, 20224 min read
"One-way" / "Pass-through" Platforms in Phaser 3: Tile Maps
As we saw in the previous post, it is remarkably easy to create "one-way" platforms using sprites. However, what about using tilemaps?...
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cedarcantab
May 4, 20223 min read
"One-way" / "Pass-through" Platforms in Phaser 3: Sprites
In this post we explore platforms commonly referred to as "one-way", ie the ones that you can "jump through" from the bottom and land...
176 views0 comments
cedarcantab
Apr 30, 20224 min read
Understanding 2D Physics Engines with Phaser 3, Part 13: SAT - Circle Collision Detection
Circle collision detection using Separating Axis Theorem Where is the projection axis for a circle? As we saw in the previous post, the...
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cedarcantab
Apr 28, 20226 min read
Conveyor Belts in Phaser 3
Having looked at moving platforms and ladders, I take a look at conveyor belts, as found in the classic Donkey Kong game (the very...
74 views0 comments
cedarcantab
Apr 23, 20225 min read
Climbing Ladders in Phaser 3, Part 3
In this post, I finish off this series on my exploration of making characters climb ladders, by looking at making character climb ladders...
55 views0 comments
cedarcantab
Apr 22, 20226 min read
Climbing Ladders in Phaser 3, Part 2
In the previous post I delved into how you can make characters climb ladders and run across platforms made out of sprites. In this post I...
42 views0 comments
cedarcantab
Apr 21, 20229 min read
Climbing Ladders in Phaser 3, Part 1
Having delved into the mechanics of moving platforms, I take a break from platforms and look at ladders. Making Mr Dude climb ladders...
113 views0 comments
cedarcantab
Apr 13, 20228 min read
Phaser Coding Tips 4 "Cloud Platforms" Revisited
Further to my revisit of Phaser Coding Tips 3 (original Phaser 2 tutorial here), where I went beyond the scope of the original tutorial...
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cedarcantab
Apr 11, 20222 min read
Phaser Coding Tips 3 Revisited, Part 3: "Ride on" Elliptical Platforms
In the previous post I explained how Mr Dude can be made to ride on platforms that move in straight lines, even diagonal lines. In this...
19 views0 comments
cedarcantab
Apr 10, 20227 min read
Phaser Coding Tips 3 Revisited, Part 2: "Ride on" Vertical Moving Platforms
Vertically moving platforms The previous post dealt with platforms that are moving horizontally. Now we come to deal with vertical moving...
31 views0 comments
cedarcantab
Apr 9, 202210 min read
Phaser Coding Tips 3 Revisited, Part 1: "Ride on" Platforms
Platform Game Tutorial: "Ride on" Platforms Continuing the journey through the fantastic tutorial series (for Phaser 2) by the great...
81 views0 comments
cedarcantab
Apr 5, 20222 min read
Phaser Coding Tips 8 "Sprite Motion Paths Tutorial" Revisited, Part 5
Customer Path Follower, Revised! Further to the previous where I developed my own version of the Path Follower object which relies on...
15 views0 comments
cedarcantab
Mar 31, 20223 min read
Phaser Coding Tips 8 "Sprite Motion Paths Tutorial" Revisited, Part 4
In the previous three posts, we looked at the various interpolation methods Phaser 3 offers, followed by a look at the...
47 views0 comments
cedarcantab
Mar 30, 20225 min read
Phaser Coding Tips 8 "Sprite Motion Paths Tutorial" Revisited, Part 3
Continuing on from the previous post about my exploration of Phaser 3's capabilities to generate splines and motion paths, and using...
93 views1 comment
cedarcantab
Mar 29, 20227 min read
Phaser Coding Tips 8 "Sprite Motion Paths Tutorial" Revisited, Part 2
Continuing on from the previous post about my exploration of Phaser 3's capabilities to generate splines and motion paths, this post is...
55 views0 comments
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