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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
Oct 11, 20213 min read
Danmaku using Phaser 3 (lesson 22): LINE
in lesson 10 I created a danmaku type that "aimed" its cannons at the player. The code was written such that the direction of the cannon...
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cedarcantab
Oct 10, 20213 min read
Danmaku using Phaser 3 (lesson 21): PAINT
So far I have created danmaku patterns based on some kind of algorithm that alters the direction of the bullet and the speed, based on...
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cedarcantab
Oct 8, 20213 min read
Danmaku Interlude (Part 10): Parallax Scrolling
Before anyone says anything, the code I am introducing in this post was inspired by a Youtube video, which demonstrates a bullet hell...
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cedarcantab
Oct 7, 20214 min read
Danmaku using Phaser 3 (lesson 19): Overtaking Bullets
If you play a lot of bullet hell type of games, you might have come across a bullet pattern whereby after a series of shots are fired,...
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cedarcantab
Oct 6, 20213 min read
Danmaku using Phaser 3 (step18): Homing Bullets
In lesson 10, we implemented code to make the danmaku "aim" its cannon at the player. The aiming of the cannon was performed once at the...
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cedarcantab
Oct 5, 20214 min read
Danmaku using Phaser 3 (step 17): Intermittent Revisited
In lesson 4 I built a danmaku class that fired bullets on an intermittent basis. At that time, I had a basic danmaku object class and for...
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cedarcantab
Oct 4, 20212 min read
Danmaku using Phaser 3 (step 16): Bullet LifeSpan
A relatively simple additional feature to the bullet class this time. We will give each bullet a "lifespan" after which it will disappear...
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cedarcantab
Oct 3, 20213 min read
Danmaku using Phaser 3 (step15): Spread Shot
If you have played some of the Danmaku stype games, you would have noticed there are cases where the enemy would shoot a group of bullets...
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cedarcantab
Oct 2, 20213 min read
Danmaku using Phaser 3 (step14): Multiple NWAY
The N-way code so far allows us to specify the number of "cannons" (ie the bullet streams) and the angle range across which those cannons...
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cedarcantab
Sep 29, 20213 min read
Side Note: Cycling through the Danmaku Patterns
Having spent the last post substantially re-writing the code, I was going to code a new danmaku pattern. But then, I thought it would be...
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cedarcantab
Sep 28, 20216 min read
Side Note: Cleaning Up The Danmaku Code
No new danmaku patterns this time. Instead, I have decided to make a lot of changes to the way the code is written, as it was getting...
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cedarcantab
Sep 26, 20214 min read
Danmaku Interlude part 9: Moving the enemy revisited
In "Danmaku Interlude Part 6", I implemented (or more accurately, copied) code to move the big boss ship around the screen using Tweens....
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cedarcantab
Sep 19, 20212 min read
Danmaku using Phaser 3 (step 13): Waving n-Way
In lesson 10, I created a "n-Way" danmaku, where you could specify not only the 'n' (ie the number of cannons spewing out bullets), but...
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cedarcantab
Sep 17, 20212 min read
Danmaku using Phaser 3 (step 12): Random Rolling N-Way
What if we gave the bullets a bit of "randomness"? In this post I look at how I added randomness to the fire interval of bullets and...
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cedarcantab
Sep 16, 20213 min read
Danmaku using Phaser 3 (step 11): Rolling n-WAY
Rather than fire the bullets in all directions, what if we could aim the cannons across a predetermined range of directions? For example,...
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cedarcantab
Sep 15, 20211 min read
Danmaku using Phaser 3 (step10): Aiming at the Player!
Following on from bullets that bend, how about if the danmaku shot bullets in the direction of the player? And as the player moved, the...
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cedarcantab
Sep 14, 20212 min read
Side note: Amazing library called Tweakpane
This post is not about a new danmaku pattern. Instead it is a remarkable library I found which has made the testing of new danmaku...
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cedarcantab
Sep 13, 20214 min read
Danmaku Interlude Part 8: Explosions using Particle Emitters
In the previous post I descirbed how I used sprites to create the effect of explosions. Another way of creating explosion effects is by...
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cedarcantab
Sep 12, 20215 min read
Danmaku Interlude Part 7: Explosions using Sprites
In this post I look at how explosion effects can be achieved with sprite animation. At the same time I will dig a little deeper into the...
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cedarcantab
Sep 11, 20215 min read
Danmaku using Phaser 3 (lesson 9): Bending Bullets
The Spiral danmaku created in lesson2 and the Multiple Spiral danmaku created in lesson 6 both gave the impression that the bullets are...
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