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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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Danmaku using Phaser 3 (lesson 21): PAINT
So far I have created danmaku patterns based on some kind of algorithm that alters the direction of the bullet and the speed, based on...
cedarcantab
Oct 10, 20213 min read
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Danmaku Interlude (Part 10): Parallax Scrolling
Before anyone says anything, the code I am introducing in this post was inspired by a Youtube video, which demonstrates a bullet hell...
cedarcantab
Oct 8, 20213 min read
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Danmaku using Phaser 3 (lesson 19): Overtaking Bullets
If you play a lot of bullet hell type of games, you might have come across a bullet pattern whereby after a series of shots are fired,...
cedarcantab
Oct 7, 20214 min read
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Danmaku using Phaser 3 (step18): Homing Bullets
In lesson 10, we implemented code to make the danmaku "aim" its cannon at the player. The aiming of the cannon was performed once at the...
cedarcantab
Oct 6, 20213 min read
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Danmaku using Phaser 3 (step 17): Intermittent Revisited
In lesson 4 I built a danmaku class that fired bullets on an intermittent basis. At that time, I had a basic danmaku object class and for...
cedarcantab
Oct 5, 20214 min read
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Danmaku using Phaser 3 (step 16): Bullet LifeSpan
A relatively simple additional feature to the bullet class this time. We will give each bullet a "lifespan" after which it will disappear...
cedarcantab
Oct 4, 20212 min read
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Danmaku using Phaser 3 (step15): Spread Shot
If you have played some of the Danmaku stype games, you would have noticed there are cases where the enemy would shoot a group of bullets...
cedarcantab
Oct 3, 20213 min read
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Danmaku using Phaser 3 (step14): Multiple NWAY
The N-way code so far allows us to specify the number of "cannons" (ie the bullet streams) and the angle range across which those cannons...
cedarcantab
Oct 2, 20213 min read
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Side Note: Cycling through the Danmaku Patterns
Having spent the last post substantially re-writing the code, I was going to code a new danmaku pattern. But then, I thought it would be...
cedarcantab
Sep 29, 20213 min read
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Side Note: Cleaning Up The Danmaku Code
No new danmaku patterns this time. Instead, I have decided to make a lot of changes to the way the code is written, as it was getting...
cedarcantab
Sep 28, 20216 min read
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Danmaku Interlude part 9: Moving the enemy revisited
In "Danmaku Interlude Part 6", I implemented (or more accurately, copied) code to move the big boss ship around the screen using Tweens....
cedarcantab
Sep 26, 20214 min read
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Danmaku using Phaser 3 (step 13): Waving n-Way
In lesson 10, I created a "n-Way" danmaku, where you could specify not only the 'n' (ie the number of cannons spewing out bullets), but...
cedarcantab
Sep 19, 20212 min read
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Danmaku using Phaser 3 (step 12): Random Rolling N-Way
What if we gave the bullets a bit of "randomness"? In this post I look at how I added randomness to the fire interval of bullets and...
cedarcantab
Sep 17, 20212 min read
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Danmaku using Phaser 3 (step 11): Rolling n-WAY
Rather than fire the bullets in all directions, what if we could aim the cannons across a predetermined range of directions? For example,...
cedarcantab
Sep 16, 20213 min read
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Danmaku using Phaser 3 (step10): Aiming at the Player!
Following on from bullets that bend, how about if the danmaku shot bullets in the direction of the player? And as the player moved, the...
cedarcantab
Sep 15, 20211 min read
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Side note: Amazing library called Tweakpane
This post is not about a new danmaku pattern. Instead it is a remarkable library I found which has made the testing of new danmaku...
cedarcantab
Sep 14, 20212 min read
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Danmaku Interlude Part 8: Explosions using Particle Emitters
In the previous post I descirbed how I used sprites to create the effect of explosions. Another way of creating explosion effects is by...
cedarcantab
Sep 13, 20214 min read
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Danmaku Interlude Part 7: Explosions using Sprites
In this post I look at how explosion effects can be achieved with sprite animation. At the same time I will dig a little deeper into the...
cedarcantab
Sep 12, 20215 min read
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Danmaku using Phaser 3 (lesson 9): Bending Bullets
The Spiral danmaku created in lesson2 and the Multiple Spiral danmaku created in lesson 6 both gave the impression that the bullets are...
cedarcantab
Sep 11, 20215 min read
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Danmaku Interlude Part 6: Moving Enemy
We added collision detection between the players bullet and the enemy, as well as the player and enemy bullets in the previous example....
cedarcantab
Sep 10, 20212 min read
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