COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Understanding 2D Physics Engines with Phaser 3, Part 9: Capsule to Capsule Collision and Resolution
Understanding 2D Physics Engines with Phaser 3, Part 8: Triangle Collisions
2D Raycasting using Phaser 3, Part 3
2D Raycasting using Phaser 3, Part 2
2D Raycasting using Phaser 3, Part 1
Understanding 2D Physics Engines with Phaser 3, Part 7: Rotation
Understanding 2D Physics Engines with Phaser 3, Part 6: Rectangle Collision Detection & Resolution
Phaser Coding Tips1&2 Revisited, Part 3: Falling Sand Simulation
Phaser Coding Tips1&2 Revisited, Part 2: Pixel level collision detection
Phaser Coding Tips1&2 Revisited, Part 1: Creating a game like Tanks / Worms
Understanding 2D Physics Engines with Phaser 3, Part 5: Circle vs Line Collisions
Understanding 2D Physics Engines with Phaser 3, Part 4: Circle Collision Response with Mass
Understanding 2D Physics Engines with Phaser 3, Part 4.2: Collision Response (Friction)
Physics Simulation in Javascript: Circle2Circle Collision Response (Bounce)
Physics Simulation in Javascript: Circle to Circle Collision Resolution
Physics Simulation in Javascript: Circle to Circle Collision Detection
Phaser Coding Tips 7 Revisited: Creating a Shoot-em-up Tutorial
Physics Simulations in Javascript: Circle to Boundary Collision Detection
Physics Simulations in Javascript: Moving a ball with Euler Integration
Understanding 2D Physics Engines with Phaser 3, Part 1.6: Affine Transformation Matrix