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COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
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cedarcantab
May 28, 20228 min read
Sloped Tile Collision Detection in Phaser 3
Making Characters Climb Sloped Tiles After a long and tortuous journey I finally managed to get CozyPhysics engine to work with partial...
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cedarcantab
May 15, 20222 min read
Understanding 2D Physics Engines with Phaser 3, Part 15: SAT - Line vs Circle vs Polygon vs Capsule
In previous posts I have dealt with checking for collisions of the following combinations: polygon vs polygon polygon vs line segment...
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cedarcantab
May 14, 20225 min read
Partial Tile Collision in Phaser 3: Climbing "Slopes"
Having worked out the basic logic for detecting collisions with partial tiles, there is light at the end of the tunnel to making Mario...
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cedarcantab
May 14, 20224 min read
Partial Tile Collision in Phaser 3: The Basics
Finally, we go beyond recreating (cut-down version of) Phaser's arcade physics engine, and tackle the problem of partial tiles. The...
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cedarcantab
May 13, 20224 min read
Pixel Perfect Tile Collision in Phaser 3, Part 2
Introducing gravity and bounce In the previous post I got as far as recreating basic tile collisions for my CozyPhysics engine. The...
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cedarcantab
May 12, 20229 min read
Pixel Perfect Tile Collision in Phaser 3, Part 1
Cozy Physics Engine: Starting from the beginning Now that I have gained some understanding of how Phaser's arcade physics engine deals...
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cedarcantab
May 10, 20227 min read
Pixel Perfect Tile Collision in Phaser 3, Part 0B
In this post, I continue to explore the insides of the Phaser arcade physics engine relating to sprite vs tile collisions. Detecting...
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cedarcantab
May 9, 202210 min read
Pixel Perfect Tile Collision in Phaser 3, Part 0A
In my exploration of the various mechanics involved tile map based games, I have, among others, used the original Donkey Kong game (which...
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cedarcantab
May 8, 20223 min read
Understanding 2D Physics Engines with Phaser 3, Part 14: SAT - Capsule vs Capsule
We saw in the previous post that we can use the separating axis theorem to detect collisions between a polygon and circle, the point...
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cedarcantab
May 5, 20224 min read
"One-way" / "Pass-through" Platforms in Phaser 3: Tile Maps
As we saw in the previous post, it is remarkably easy to create "one-way" platforms using sprites. However, what about using tilemaps?...
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cedarcantab
May 4, 20223 min read
"One-way" / "Pass-through" Platforms in Phaser 3: Sprites
In this post we explore platforms commonly referred to as "one-way", ie the ones that you can "jump through" from the bottom and land...
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cedarcantab
Apr 30, 20224 min read
Understanding 2D Physics Engines with Phaser 3, Part 13: SAT - Circle Collision Detection
Circle collision detection using Separating Axis Theorem Where is the projection axis for a circle? As we saw in the previous post, the...
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cedarcantab
Apr 28, 20226 min read
Conveyor Belts in Phaser 3
Having looked at moving platforms and ladders, I take a look at conveyor belts, as found in the classic Donkey Kong game (the very...
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cedarcantab
Apr 23, 20225 min read
Climbing Ladders in Phaser 3, Part 3
In this post, I finish off this series on my exploration of making characters climb ladders, by looking at making character climb ladders...
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cedarcantab
Apr 22, 20226 min read
Climbing Ladders in Phaser 3, Part 2
In the previous post I delved into how you can make characters climb ladders and run across platforms made out of sprites. In this post I...
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cedarcantab
Apr 21, 20229 min read
Climbing Ladders in Phaser 3, Part 1
Having delved into the mechanics of moving platforms, I take a break from platforms and look at ladders. Making Mr Dude climb ladders...
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cedarcantab
Apr 13, 20228 min read
Phaser Coding Tips 4 "Cloud Platforms" Revisited
Further to my revisit of Phaser Coding Tips 3 (original Phaser 2 tutorial here), where I went beyond the scope of the original tutorial...
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cedarcantab
Apr 11, 20222 min read
Phaser Coding Tips 3 Revisited, Part 3: "Ride on" Elliptical Platforms
In the previous post I explained how Mr Dude can be made to ride on platforms that move in straight lines, even diagonal lines. In this...
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cedarcantab
Apr 10, 20227 min read
Phaser Coding Tips 3 Revisited, Part 2: "Ride on" Vertical Moving Platforms
Vertically moving platforms The previous post dealt with platforms that are moving horizontally. Now we come to deal with vertical moving...
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cedarcantab
Apr 9, 202210 min read
Phaser Coding Tips 3 Revisited, Part 1: "Ride on" Platforms
Platform Game Tutorial: "Ride on" Platforms Continuing the journey through the fantastic tutorial series (for Phaser 2) by the great...
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