Space Invaders in Phaser 3 (Part 1): Structuring the Game Code
COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Space Invaders in Phaser 3 (Part 0): The Beginning
Danmaku using Phaser 3 (lesson 40 part 6): Angle Offset as Arrays
Danmaku using Phaser 3 (lesson 40 part 5): Number of Parallel Cannons as Arrays
Danmaku using Phaser 3 (lesson 40 part 4): Curve, Gravity, Acceleration, Rotation as Arrays
Danmaku using Phaser 3 (lesson 40 Part 3): Defining Bullet Speed as Arrays
Danmaku using Phaser 3 (lesson 40 Part 2): Number of Cannons and Angle Range as Arrays
Danmaku using Phaser 3 (lesson 40 Part 1): Defining Bullet Texture as Arrays
Danmaku using Phaser 3 (lesson 39): DRAW re-re-revisted
Danmaku using Phaser 3 (lesson 38 Part 2): PAINT re-revisited
Danmaku using Phaser 3 (lesson 38 Part 1): PAINT re-revisted
Danmaku using Phaser3 (lesson 37 Part 1): NWAY revisited
Danmaku using Phaser 3 (lesson 37 Part 2): NWAY revisited
Danmaku using Phaser 3 (lesson 36): EXPLODE revisited
Danmaku using Phaser 3 (lesson 35): Angle Range Step revisited
Danmaku using Phaser 3 (lesson 33): "Waving" and "Bending" bullet revisited
Danmaku using Phaser 3 (lesson 34): "DRAW" re-re-re-visited!
Danmaku using Phaser 3 (lesson 32): PARALLEL and PAINT revisited
Danmaku using Phaser 3 (lesson 31): DRAW revisited (again)
Danmaku using Phaser 3 (lesson 30 part 3): DRAW revisited - Attacking Smiley's!