COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Understanding 2D Physics Engines with Phaser 3, Part 1.5: Rotation Matrix
Understanding 2D Physics Engine with Phaser 3, Part 1.3: The Cross Product
Understanding 2D Physics Engines with Phaser 3, Part 1.2: The Dot product
Physics Simulation: Vector object
Physics Simulations in Javascript: Introduction
Space Invaders in Phaser 3 (Part 15): Beginning Game Sequence & Flashing Text
Space Invaders in Phaser 3 (Part 14): Typewriting Text and the End of Game
Space Invaders in Phaser 3 (Part 9): Drawing the Shields
Space Invaders in Phaser 3 (Part 7): Heads Up Display
Space Invaders in Phaser 3 (Part 5): Drawing and Moving the Invaders
Space Invaders in Phaser 3 (part 4): The Splash Screen (or at least a part of it)
Space Invaders in Phaser 3 (Part 3): Making the Player shoot
Space Invaders in Phaser 3 (Part 1): Structuring the Game Code
Space Invaders in Phaser 3 (Part 0): The Beginning
Danmaku using Phaser 3 (lesson 40 part 6): Angle Offset as Arrays
Danmaku using Phaser 3 (lesson 40 part 4): Curve, Gravity, Acceleration, Rotation as Arrays
Danmaku using Phaser 3 (lesson 40 Part 3): Defining Bullet Speed as Arrays
Danmaku using Phaser 3 (lesson 40 Part 2): Number of Cannons and Angle Range as Arrays
Danmaku using Phaser 3 (lesson 40 Part 1): Defining Bullet Texture as Arrays
Danmaku using Phaser 3 (lesson 39): DRAW re-re-revisted