top of page
COZY COZY WORLD
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.
Home: ようこそ!
Search
cedarcantab
Apr 9, 20242 min read
springbody-jc
internalspring.h #ifndef _INTERNAL_SPRING_H #define _INTERNAL_SPRING_H #include "Vector2.h" namespace JellyPhysics { class...
3 views0 comments
cedarcantab
Apr 9, 20241 min read
pointmass-jc
cpp #include "PointMass.h" #include <stdio.h> namespace JellyPhysics { PointMass::PointMass( float mass, const Vector2& pos ) {...
3 views0 comments
cedarcantab
Apr 9, 20242 min read
pressurebody-jc
h #ifndef _PRESSURE_BODY_H #define _PRESSURE_BODY_H #include "SpringBody.h" namespace JellyPhysics { class PressureBody : public...
8 views0 comments
cedarcantab
Apr 9, 202410 min read
world-jc
cpp #include "World.h" namespace JellyPhysics { World::World() { mMaterialCount = 1; mMaterialPairs = new MaterialPair[1];...
2 views0 comments
cedarcantab
Apr 9, 20241 min read
closedshape-jc
cpp #include "ClosedShape.h" #include "VectorTools.h" namespace JellyPhysics { void ClosedShape::begin() { mLocalVertices.clear();...
2 views0 comments
cedarcantab
Apr 9, 20247 min read
body-jc
cpp #include "Body.h" #include "World.h" #include "VectorTools.h" #include <stdio.h> namespace JellyPhysics { void...
2 views0 comments
cedarcantab
Apr 9, 20241 min read
aabb-jc
cpp #include "AABB.h" namespace JellyPhysics { AABB::AABB( const Vector2& minPt, const Vector2& maxPt ) { Min = minPt; Max =...
2 views0 comments
cedarcantab
Mar 21, 20248 min read
s2 Solver xpbd
Solver2d.h // SPDX-FileCopyrightText: 2024 Erin Catto // SPDX-License-Identifier: MIT #pragma once #include <stdint.h> typedef struct...
2 views0 comments
cedarcantab
Aug 6, 20234 min read
Extending Phaser 3 Geom.Rectangle to Box2D-Lite, Part XX: Motor Constraint
// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of...
4 views0 comments
cedarcantab
Jul 17, 20237 min read
Extending Phaser 3 Geom.Rectangle to Box2D-Lite, Part XX: Mouse Grabber Joint [WIP]
mouse constraints. It is a very easy constraint to implement, and you don’t need any broad phase or narrow phase, just the resolution...
5 views0 comments
cedarcantab
Jul 17, 202312 min read
Extending Phaser 3 Geom.Rectangle to Box2D-Lite, Part XX: Prismatic Constraint [WIP]
A prismatic constraint is like the line constraint except it does not allow rotation about the anchor point. the Prismatic Joint is just...
5 views0 comments
Home: Blog2
Home: 配信登録
bottom of page