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import { Vector2 } from "./math.js";

import * as Input from "./input.js";

import * as Util from "./util.js";

import { Camera } from "./camera.js";

import { Type } from "./rigidbody.js";

import { World } from "./world.js";

import { Box } from "./box.js";

import { Circle } from "./circle.js";

import { GenerationShape, MouseMode, Settings, updateSetting } from "./settings.js";

import { demos } from "./demo.js";

import { GrabJoint } from "./grab.js";

import { Polygon } from "./polygon.js";

import { AABB, createAABB, fix } from "./aabb.js";

export let gWorld;

export class Game {

constructor(renderer) {

this.cursorPos = new Vector2(0, 0);

this.deltaTime = 0.0;

this.time = 0.0;

this.frame = 0;

this.dragging = false;

this.cameraMove = false;

this.grabbing = false;

this.currentDemo = 0;

this.callback = () => { };

this.renderer = renderer;

this.camera = new Camera();

this.camera.position = new Vector2(0, Settings.clipHeight / 2.0);

let projectionTransform = Util.orth(-Settings.clipWidth / 2.0, Settings.clipWidth / 2.0, -Settings.clipHeight / 2.0, Settings.clipHeight / 2.0);

let viewportTransform = Util.viewport(Settings.width, Settings.height);

this.renderer.init(viewportTransform, projectionTransform, this.camera.cameraTransform);

this.world = new World();

gWorld = this.world;

const restartBtn = document.querySelector("#restart");

restartBtn.addEventListener("click", () => {

this.initDemo();

});

const demoSelect = document.querySelector("#demo_select");

demos.forEach((demo) => {

let option = document.createElement("option");

option.innerHTML = Reflect.get(demo, "SimulationName");

demoSelect.appendChild(option);

});

demoSelect.addEventListener("input", () => {

this.currentDemo = demoSelect.selectedIndex;

this.initDemo();

});

demoSelect.selectedIndex = this.currentDemo;

this.initDemo();

}

initDemo() {

this.frame = 0;

this.time = 0.0;

this.camera.position = new Vector2(0, Settings.clipHeight / 2.0);

this.camera.scale = new Vector2(1, 1);

this.world.reset();

this.callback = () => { };

demos[this.currentDemo](this, this.world);

}

update(delta) {

this.deltaTime = delta;

this.frame++;

this.time += delta;

this.handleInput(delta);

this.callback();

this.world.update(delta);

}

handleInput(delta) {

const mx = Input.isKeyDown("ArrowLeft") ? -1 : Input.isKeyDown("ArrowRight") ? 1 : 0;

const my = Input.isKeyDown("ArrowDown") ? -1 : Input.isKeyDown("ArrowUp") ? 1 : 0;

this.camera.translate(new Vector2(mx, my).mul(delta 10 this.camera.scale.x));

let tmpCursorPos = this.renderer.pick(Input.mousePosition);

this.cursorPos.x = tmpCursorPos.x;

this.cursorPos.y = tmpCursorPos.y;

if (!this.dragging && Input.isMousePressed(Input.Button.Middle)) {

this.cursorStart = this.cursorPos.copy();

this.dragging = true;

}

if (this.dragging && Input.isMouseReleased(Input.Button.Middle)) {

this.dragging = false;

let aabb = new AABB(this.cursorStart.copy(), this.cursorPos.copy());

fix(aabb);

let bodies = this.world.queryRegion(aabb);

for (let i = 0; i < bodies.length; i++) {

let b = bodies[i];

this.world.unregister(b.id);

}

}

if (Input.isScrolling()) {

this.camera.scale.x += Input.mouseScroll.y * 0.1;

this.camera.scale.y += Input.mouseScroll.y * 0.1;

if (this.camera.scale.x < 0.1) {

this.camera.scale.x = 0.1;

this.camera.scale.y = 0.1;

}

}

if (!this.cameraMove && Input.isMousePressed(Input.Button.Right)) {

this.cameraMove = true;

this.cursorStart = Input.mousePosition.copy();

this.cameraPosStart = this.camera.position.copy();

}

else if (Input.isMouseReleased(Input.Button.Right)) {

this.cameraMove = false;

}

if (this.cameraMove) {

let dist = Input.mousePosition.sub(this.cursorStart);

dist.x = -(Settings.clipWidth / Settings.width) this.camera.scale.x;

dist.y = -(Settings.clipHeight / Settings.height) this.camera.scale.y;

this.camera.position = this.cameraPosStart.add(dist);

}

if (this.grabbing && !this.cameraMove) {

if (Input.isMouseReleased(Input.Button.Left)) {

if (Settings.mode == MouseMode.Force) {

this.world.forceIntegration = true;

let bindInGlobal = this.target.localToGlobal.mulVector2(this.bindPosition, 1);

let force = this.cursorPos.sub(bindInGlobal).mul(this.target.mass).mul(Settings.frequency * (0.8 + Settings.mouseStrength / 3.0));

let torque = bindInGlobal.sub(this.target.localToGlobal.mulVector2(new Vector2(0, 0), 1)).cross(force);

this.target.force.x += force.x;

this.target.force.y += force.y;

this.target.torque += torque;

this.target.awake();

}

else if (Settings.mode == MouseMode.Grab) {

this.world.forceIntegration = false;

this.world.unregister(this.grabJoint.id, true);

}

this.grabbing = false;

}

}

if (Input.isMousePressed(Input.Button.Left)) {

let skipGeneration = false;

let bodies = this.world.queryPoint(this.cursorPos);

for (let i = 0; i < bodies.length; i++) {

let b = bodies[i];

if (b.type != Type.Static) {

this.grabbing = true;

if (Settings.grabCenter)

this.bindPosition = new Vector2(0, 0);

else

this.bindPosition = b.globalToLocal.mulVector2(this.cursorPos, 1);

skipGeneration = true;

break;

}

}

if (skipGeneration && Settings.mode == MouseMode.Grab) {

let bind = Settings.grabCenter ? this.target.position : this.cursorPos.copy();

this.grabJoint = new GrabJoint(this.target, bind, this.cursorPos, Settings.mouseStrength, undefined);

this.world.register(this.grabJoint);

}

if (!skipGeneration && !this.cameraMove) {

let nb;

let nbs = Settings.newBodySettings;

switch (nbs.shape) {

{

nb = new Box(nbs.size, nbs.size, Type.Dynamic, nbs.density);

break;

}

{

nb = new Circle(nbs.size / 2.0, Type.Dynamic, nbs.density);

break;

}

case GenerationShape.Regular:

{

nb = Util.createRegularPolygon(nbs.size / 2.0, nbs.numVertices, undefined, nbs.density);

break;

}

case GenerationShape.Random:

{

nb = Util.createRandomConvexBody(Math.random() * nbs.size / 3 + nbs.size / 2, undefined, nbs.density);

break;

}

}

nb.position = this.cursorPos;

nb.friction = nbs.friction;

nb.restitution = nbs.restitution;

this.world.register(nb);

}

}

if (Input.isMousePressed(Input.Button.Right)) {

let bodies = this.world.queryPoint(this.cursorPos);

if (bodies.length != 0) {

this.world.unregister(bodies[0].id);

}

}

if (Input.isKeyPressed("r"))

this.initDemo();

if (Input.isKeyPressed("m"))

updateSetting("m");

if (Input.isKeyPressed("p"))

updateSetting("p");

if (Input.isKeyPressed("g")) {

this.world.surprise();

updateSetting("g");

}

if (Input.isKeyPressed("b"))

updateSetting("b");

if (Input.isKeyPressed("i"))

updateSetting("i");

if (Input.isKeyPressed("f"))

updateSetting("f");

if (Input.isKeyPressed("v"))

updateSetting("v");

}

render(r) {

r.setCameraTransform(this.camera.cameraTransform);

// Body, Bounding box, Center of Mass rendering

for (let i = 0; i < this.world.bodies.length; i++) {

let b = this.world.bodies[i];

let outlineWidth = 1.0;

if (Settings.colorizeBody || Settings.colorizeIsland || (Settings.colorizeActiveBody && !b.sleeping)) {

let id = Settings.colorizeIsland ? b.islandID : b.id;

if (!(Settings.colorizeBody || Settings.colorizeIsland))

id = b.islandID;

let hStride = 17;

let sStride = 5;

let lStride = 3;

let period = Math.trunc(360 / hStride);

let cycle = Math.trunc(id / period);

// let dir = (cycle & 1) == 1 ? -1 : 1;

let h = (id - 1) * hStride;

let s = 100 - (cycle * sStride) % 21;

let l = 75 - (cycle * lStride) % 17;

if (!(Settings.colorizeBody || Settings.colorizeIsland))

l = Util.clamp(l + 10, 0, 100);

let color = b.type == Type.Static ? "#f0f0f0" : `hsl(${h}, ${s}%, ${l}%)`;

r.drawBody(b, Settings.indicateCoM, outlineWidth, true, true, "#000000", color);

}

else {

r.drawBody(b, Settings.indicateCoM, outlineWidth);

}

if (Settings.showBoundingBox) {

let aabb = createAABB(b);

r.drawAABB(aabb);

}

if (Settings.showContactLink) {

for (let m = 0; m < b.manifoldIDs.length; m++) {

let id = b.manifoldIDs[m];

let manifold = this.world.manifoldMap.get(id);

if (manifold.bodyA.type == Type.Static || manifold.bodyB.type == Type.Static)

continue;

r.drawLineV(manifold.bodyB.position, manifold.bodyA.position, 1.0);

}

}

}

// Rendering for mouse forcing

if (this.grabbing && (Settings.mode == MouseMode.Force)) {

let bindInGlobal = this.target.localToGlobal.mulVector2(this.bindPosition, 1);

r.drawCircleV(bindInGlobal, 0.03);

r.drawVectorP(bindInGlobal, this.cursorPos);

}

// Rendering contact manifold

if (Settings.indicateCP) {

for (let i = 0; i < this.world.manifolds.length; i++) {

let m = this.world.manifolds[i];

let j = 0;

let mid = new Vector2();

for (; j < m.numContacts; j++) {

mid = mid.add(m.contactPoints[j]);

r.drawCircleV(m.contactPoints[j], 0.04);

mid = mid.add(m.contactPoints[j].point);

r.drawCircleV(m.contactPoints[j].point, 0.04);

}

mid = mid.div(j);

r.drawVectorP(mid, mid.add(m.contactNormal.mul(0.2)), 0.015);

}

}

// Joint rendering

for (let i = 0; i < this.world.joints.length; i++) {

let j = this.world.joints[i];

r.drawJoint(j);

}

// Log rigid body information

let line = 0;

if (Settings.showProfile) {

r.log("Bodies: " + String(this.world.numBodies), line++);

r.log("Joints: " + String(this.world.numJoints), line++);

r.log("Contacts: " + String(this.world.manifolds.length), line++);

r.log("Islands: " + String(this.world.numIslands), line++);

r.log("Sleeping dynamic bodies: " + String(this.world.sleepingBodies), line++);

r.log("Sleeping islands: " + String(this.world.sleepingIslands), line++);

line++;

}

if (Settings.showInfo) {

let found = false;

let bodies = this.world.queryPoint(this.cursorPos);

if (bodies.length != 0) {

this.target = bodies[0];

found = true;

}

if (found) {

r.log("Type: " + String(Type[this.target.type]), line++);

r.log("Mass: " + String(this.target.mass) + "kg", line++);

r.log("Moment of inertia: " + String((this.target.inertia).toFixed(4)) + "kg⋅m²", line++);

if (this.target instanceof Polygon) {

if (this.target instanceof Box) {

r.log("Density: " + String(this.target.density.toFixed(4)) + "kg/m²", line++);

r.log("Area: " + String(this.target.area.toFixed(4)) + "m²", line++);

}

else {

r.log("Density: " + String(this.target.density.toFixed(4)) + "kg/m²", line++);

r.log("Area: " + String(this.target.area.toFixed(4)) + "m²", line++);

}

}

else if (this.target instanceof Circle) {

r.log("Density: " + String(this.target.density.toFixed(4)) + "kg/m²", line++);

r.log("Area: " + String(this.target.area.toFixed(4)) + "m²", line++);

}

r.log("Friction: " + String(this.target.friction), line++);

r.log("Restitution: " + String(this.target.restitution), line++);

r.log("Position: [" + String(this.target.position.x.toFixed(4)) + ", " + String(this.target.position.y.toFixed(4)) + "]", line++);

r.log("Rotation: " + String(this.target.rotation.toFixed(4)) + "rad", line++);

r.log("Linear velocity: [" + String((this.target.linearVelocity.x / 100).toFixed(4)) + ", " + String((this.target.linearVelocity.y / 100).toFixed(4)) + "]m/s", line++);

r.log("Angular velocity: " + String(this.target.angularVelocity.toFixed(4)) + "rad/s", line++);

r.log("Surface velocity: " + String(this.target.surfaceSpeed.toFixed(4)) + "m/s", line++);

r.log("Contacts: " + this.target.manifoldIDs.length, line++);

r.log("Joints: " + this.target.jointIDs.length, line++);

r.log("Island: " + this.target.islandID, line++);

r.log("Sleeping: " + this.target.sleeping, line++);

}

}

if (Settings.visualizeAABBTree) {

this.world.tree.traverse(node => {

r.drawAABB(node.aabb, 1.0, !node.isLeaf ? "#00000055" : "#000000");

});

}

if (this.dragging && Input.isMouseDown(Input.Button.Middle)) {

let aabb = new AABB(this.cursorStart.copy(), this.cursorPos.copy());

fix(aabb);

r.drawAABB(aabb);

}

}

}

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