module.exports = Constraint;
/**
* Base constraint class.
*
* @class Constraint
* @constructor
* @author schteppe
* @param {Body} bodyA
* @param {Body} bodyB
* @param {Number} type
* @param {Object} [options]
* @param {Object} [options.collideConnected=true]
*/
function Constraint(bodyA, bodyB, type, options){
options = options || {};
/**
* The type of constraint. May be one of Constraint.DISTANCE, Constraint.GEAR, Constraint.LOCK, Constraint.PRISMATIC or Constraint.REVOLUTE.
* @property {number} type
*/
this.type = type;
/**
* Equations to be solved in this constraint
*
* @property equations
* @type {Array}
*/
this.equations = [];
/**
* First body participating in the constraint.
* @property bodyA
* @type {Body}
*/
this.bodyA = bodyA;
/**
* Second body participating in the constraint.
* @property bodyB
* @type {Body}
*/
this.bodyB = bodyB;
/**
* Set to true if you want the connected bodies to collide.
* @property collideConnected
* @type {Boolean}
* @default true
*/
this.collideConnected = options.collideConnected !== undefined ? options.collideConnected : true;
// Wake up bodies when connected
if(options.wakeUpBodies !== false){
if(bodyA){
bodyA.wakeUp();
}
if(bodyB){
bodyB.wakeUp();
}
}
}
/**
* Updates the internal constraint parameters before solve.
* @method update
*/
Constraint.prototype.update = function(){
throw new Error("method update() not implmemented in this Constraint subclass!");
};
/**
* @static
* @property {number} DISTANCE
*/
Constraint.DISTANCE = 1;
/**
* @static
* @property {number} GEAR
*/
Constraint.GEAR = 2;
/**
* @static
* @property {number} LOCK
*/
Constraint.LOCK = 3;
/**
* @static
* @property {number} PRISMATIC
*/
Constraint.PRISMATIC = 4;
/**
* @static
* @property {number} REVOLUTE
*/
Constraint.REVOLUTE = 5;
/**
* Set stiffness for this constraint.
* @method setStiffness
* @param {Number} stiffness
*/
Constraint.prototype.setStiffness = function(stiffness){
var eqs = this.equations;
for(var i=0; i !== eqs.length; i++){
var eq = eqs[i];
eq.stiffness = stiffness;
eq.needsUpdate = true;
}
};
/**
* Set relaxation for this constraint.
* @method setRelaxation
* @param {Number} relaxation
*/
Constraint.prototype.setRelaxation = function(relaxation){
var eqs = this.equations;
for(var i=0; i !== eqs.length; i++){
var eq = eqs[i];
eq.relaxation = relaxation;
eq.needsUpdate = true;
}
};
/**
* @method setMaxBias
* @param {Number} maxBias
*/
Constraint.prototype.setMaxBias = function(maxBias){
var eqs = this.equations;
for(var i=0; i !== eqs.length; i++){
var eq = eqs[i];
eq.maxBias = maxBias;
}
};
cedarcantab
p2 constraint
Updated: Apr 13
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