class Simulation{
constructor(){
this.particles = [];
this.AMOUNT_PARTICLES = 2000;
this.VELOCITY_DAMPING = 1;
this.GRAVITY = new Vector2(0,1);
this.REST_DENSITY = 10;
this.K_NEAR = 3;
this.K = 0.5;
this.INTERACTION_RADIUS = 25;
this.fluidHashGrid = new FluidHashGrid(this.INTERACTION_RADIUS);
this.instantiateParticles();
this.fluidHashGrid.initialize(this.particles);
}
instantiateParticles(){
let offsetBetweenParticles = 10;
let offsetAllParticles = new Vector2(750, 100);
let xParticles = Math.sqrt(this.AMOUNT_PARTICLES);
let yParticles = xParticles;
for(let x=0; x< xParticles; x++){
for(let y=0; y< yParticles; y++){
let position = new Vector2(
x*offsetBetweenParticles + offsetAllParticles.x,
y*offsetBetweenParticles + offsetAllParticles.y);
let particle = new Particle(position);
//particle.velocity = Scale(new Vector2(-0.5 + Math.random(),-0.5 + Math.random()), 200);
this.particles.push(particle);
}
}
}
neighbourSearch(){
this.fluidHashGrid.clearGrid();
this.fluidHashGrid.mapParticleToCell();
}
update(dt){
this.applyGravity(dt);
this.predictPositions(dt);
this.neighbourSearch();
this.doubleDensityRelaxation(dt);
this.worldBoundary();
this.computeNextVelocity(dt);
}
doubleDensityRelaxation(dt){
for(let i=0; i< this.particles.length; i++){
let density = 0;
let densityNear = 0;
let neighbours = this.fluidHashGrid.getNeighbourOfParticleIdx(i);
let particleA = this.particles[i];
for(let j = 0; j < neighbours.length;j++){
let particleB = neighbours[j];
if(particleA == particleB) continue;
let rij = Sub(particleB.position,particleA.position);
let q = rij.Length() / this.INTERACTION_RADIUS;
if(q < 1){
let oneMinusQ = (1-q);
density += oneMinusQ*oneMinusQ;
densityNear += oneMinusQ*oneMinusQ*oneMinusQ;
}
}
let pressure = this.K (density - this.REST_DENSITY);
let pressureNear = this.K_NEAR densityNear;
let particleADisplacement = Vector2.Zero();
for(let j=0; j< neighbours.length; j++){
let particleB = neighbours[j];
if(particleA == particleB){
continue;
}
let rij = Sub(particleB.position, particleA.position);
let q = rij.Length() / this.INTERACTION_RADIUS;
if(q < 1.0){
rij.Normalize();
let displacementTerm = Math.pow(dt, 2)
(pressure (1-q) + pressureNear Math.pow(1-q, 2));
let D = Scale(rij, displacementTerm);
particleB.position = Add(particleB.position, Scale(D,0.5));
particleADisplacement = Sub(particleADisplacement, Scale(D,0.5));
}
}
particleA.position = Add(particleA.position, particleADisplacement);
}
}
applyGravity(dt){
for(let i=0; i< this.particles.length; i++){
this.particles[i].velocity = Add(this.particles[i].velocity, Scale(this.GRAVITY, dt));
}
}
predictPositions(dt){
for(let i=0; i< this.particles.length; i++){
this.particles[i].prevPosition = this.particles[i].position.Cpy();
let positionDelta = Scale(this.particles[i].velocity, dt this.VELOCITY_DAMPING);
this.particles[i].position = Add(this.particles[i].position, positionDelta);
}
}
computeNextVelocity(dt){
for(let i=0; i< this.particles.length; i++){
let velocity = Scale(Sub(this.particles[i].position, this.particles[i].prevPosition), 1.0 / dt);
this.particles[i].velocity = velocity;
}
}
worldBoundary(){
for(let i=0; i< this.particles.length; i++){
let pos = this.particles[i].position;
if(pos.x < 0){
this.particles[i].position.x = 0;
this.particles[i].prevPosition.x = 0;
}
if(pos.y < 0){
this.particles[i].position.y = 0;
this.particles[i].prevPosition.y = 0;
}
if(pos.x > canvas.width){
this.particles[i].position.x = canvas.width-1;
this.particles[i].prevPosition.x = canvas.width-1;
}
if(pos.y > canvas.height){
this.particles[i].position.y = canvas.height-1;
this.particles[i].prevPosition.y = canvas.height-1;
}
}
}
draw(){
for(let i=0; i< this.particles.length; i++){
let position = this.particles[i].position;
let color = this.particles[i].color;
DrawUtils.drawPoint(position, 5, color);
}
}
}
cedarcantab
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