Danmaku using Phaser 3 (lesson 38 Part 1): PAINT re-revisted
In this post, we revisit the PAINT danmaku. I have now changed the code for the following: the picture data, rather than being defined in...
I am an ordinary Japanese salaryman in his 50's.
The posts are mostly about my attempts at programming which I have taken up recently to maintain logical thinking.
And a bit about my travels around the country.